Copy

Edward Updated by Edward

Store current channel state into temporary memory - If you are partway through creating a look on stage and need to run a cue or bring up some other lighting state, then this option can be used to make a temporary back up of the look you currently have. The state of every channel will be stored away in a separate memory to be recalled at any time in the future.

Store changed (programmer) state to temporary memory - Similar to above, but store only those fixtures that have been manually altered rather than every channel.

Recall channel state from temporary memory - Use the recall option to return the live channel state to the one stored in memory with the previous function. If no channel state is stored, then the current state will remain unchanged.

Swap channel state with temporary memory - Use the swap function to perform both a recall and a store in a single operation. The current state of the channels will be stored in the temporary memory and then the state that was stored will be loaded into the live state.

Copy from fixture to selected fixtures - Selecting this option will change your mouse cursor to a hand pointer to indicate that you need to select a “copy from” fixture. The attribute and dimmer state of the next fixture you select will be copied to the currently selected fixtures.

If the selected fixtures are of the same type as the “copy from” fixture, then an exact copy can be performed. If not, then the software will apply the generic attributes to the selected fixtures.

Copy from cue to selected fixtures - This is a convenient option to load the state of the selected fixtures from the information stored in a cue. Selecting a cue from the sub menus found off this menu option will set the selected fixtures to the same settings as they appear in the cue. If a selected fixture does not exist in the cue, then its values will remain unchanged.

Copy selection list to clipboard - Selecting this option will copy a comma separated list of channels to the windows clipboard representing the current selected fixtures.

Store current channel state on cue GO - If this option is enabled then the Store current channel state into temporary memory operation will occur before the next cue is run.

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