Introduction
Quick Start
Creating a New Show
Patching Some Fixtures
Live Channel Control
Recording Groups, Palettes & Submasters
Recording & Updating Cues
Adding an Effect
Saving the Show
Running a Show
Front Panel
Displays
Top Menu Bar
Selection Keys & Options
Selection Tool
On & Out
Home
Fan
Hi Light
Park
Undo
Release
Recording Buttons & Options
Groups
Palettes
FX Library
Copy
Command Line
Master Fade Time & Page Controls
Windows
Options Menu
More Options
New Show
Open File
Save & Save File...
Connect to remote
Backup Now
Task Scheduler
User Security
Reports
Patch
Patch Window
Command Line Patching
Drag & Drop Patching
Patch Detail Pane
Options Menu
RDM
Edit Menu
Soft Keys
MUTE Output
Visible Columns
Search Bar
DMX Outputs Pane
Fixture List Pane
Patch Encoders
Matrix Editor
Controlling Fixtures
Color
Selecting Channels
Intensity
Attributes
Releasing Channels
Channel Commands
Additional Channel Commands
Parking
Groups & Palettes
Groups & Palettes Editor
Group Details
Group Details Pane
Channels Overview Tab
Channel Grid
Matrix
DMX
Timing & Delay
Add/Delete
Palettes
Effects
Groups & Palettes Editor
Editor Grid
Editor Options
Select Active Button
New & Delete Group
Filtering
Group Mode Commands
Palette Types
Recording & Updating Groups & Palettes - Command Line
Record Group
Record Palette
Palette Windows
Generic Palettes
Effects
FX Playbacks
FX Editor
FX Editor
Creating new effects
Simple lighting chase
Timeline effect
Profile effect
Matrix Effect
Paint Box Effect
Media Playback Effect
DMX Recorder
Deleting an Effect
Effect Options
Effect Library
Effect Editor Controls
Recording Chases
Submasters
Cues & Cue Lists
Cue List Editor
Cue List Details
Cue List Editor
Cue Lists
Cue List Grid
Options Menu
Cue Options
Cue List Execution
Recording & Updating Cues - Command Line
Recording Cues - UI
Update Cue - UI
Cue Timing
Follow and Link
Copying & Moving Cues
Deleting Cues
Cue Execution Commands
Playbacks
Shortcuts
Snapshots
Magic Sheets
Macros
Blind
System Properties
System (DMX)
System Settings
Show Defaults
Network Access
Appearance
System Properties
Basic Mode Settings
Registration
Visualizer
Remote Options
Media Settings
Special Shortcuts
NEO Console Debug
Keyboard Shortcuts
External Triggers
MIDI
MIDI Control
MIDI Learn
Note Triggers
Note Velocity
Control Change Events
Timecode (MTC) / Clock
MIDI Show Control
Debug Messages
External Triggers
Line in
Timecode A & B
mySQL
Vision.Net
Contacts
OSC
ChilliNet
iCAN
Typing into the Command Line
Command Syntax Conventions
Saving & Loading Show Files
Programming Commands
Communication with external systems
Timing Commands
Software Updates
NEO Tips & Tricks
- All Categories
- Introduction
- NEO Software
NEO Software
Updated by Edward
Features
§ Supports up to 100 DMX universes
§ Unlimited Cues, Cue Lists, Groups, Palettes, Effects and Macros
§ Extensive effects engine
§ Pixel mapping
§ Remote control and tracking backup operation
§ Media playback and visual timecode editor
§ Magic sheet layout
Show File
A show file (.NEO extension) can contain any or all the following:
§ Patch Map – As described above, the patch map contains the assignment of dimmers and fixtures to NEO controls.
§ Cue List(s) – A cue list contains one or more cues, which are triggerable events affecting the state of the channels associated with the show. A NEO show can have multiple cue lists and they can be executed simultaneously, each with its own playback controls.
§ Submaster(s) – A submaster is a slider (physical or virtual) that allows the level(s) of the control(s) assigned to it to be adjusted.
§ Shortcut(s) – A shortcut is a physical or virtual button that can be assigned to perform an action when activated.
§ Palette(s) – A palette contains channel and attribute data that can be applied live or referenced in cues. There are several attribute palette-types (Position, Color, Beam, etc.) and they can be displayed on separate pages for easy access. A special type, called Preset, can contain references to other types.
§ Channel Group(s) – A channel group is a type of palette that contains a snapshot of the selected channels. They are often used recall the selected channels so they may be controlled and altered as a group.
§ Effect(s) – An effect is a time-based routine that operates on controls to change their state in a series of steps. Typical effects are called chases, loops, color changes, etc. NEO has a large selection of effect types and aids (wizards) for programming various sequences.
§ Macro(s) – A macro can record a sequence of commands that may be used frequently and then recalled to execute the sequence. Macros may be assigned to shortcuts and/or included in cues.
§ Window Layout(s) & Snapshot(s) – Stores window configurations and shortcut definitions for easy recall.
Show files have built-in automatic backup and restore features to safeguard against data loss. When the system is started, the latest prior show file is loaded, and the state of all controls is restored. Any changes made to a show file are saved automatically when the program is exited.