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Introduction
Quick Start
Creating a New Show
Patching Some Fixtures
Live Channel Control
Recording Groups, Palettes & Submasters
Recording & Updating Cues
Adding an Effect
Saving the Show
Running a Show
Front Panel
Displays
Top Menu Bar
Selection Keys & Options
Selection Tool
On & Out
Home
Fan
Hi Light
Park
Undo
Release
Recording Buttons & Options
Groups
Palettes
FX Library
Copy
Command Line
Master Fade Time & Page Controls
Windows
Options Menu
More Options
New Show
Open File
Save & Save File...
Connect to remote
Backup Now
Task Scheduler
User Security
Reports
Patch
Patch Window
Command Line Patching
Drag & Drop Patching
Patch Detail Pane
Options Menu
RDM
Edit Menu
Soft Keys
MUTE Output
Visible Columns
Search Bar
DMX Outputs Pane
Fixture List Pane
Patch Encoders
Matrix Editor
Controlling Fixtures
Color
Selecting Channels
Intensity
Attributes
Releasing Channels
Channel Commands
Additional Channel Commands
Parking
Groups & Palettes
Groups & Palettes Editor
Group Details
Group Details Pane
Channels Overview Tab
Channel Grid
Matrix
DMX
Timing & Delay
Add/Delete
Palettes
Effects
Groups & Palettes Editor
Editor Grid
Editor Options
Select Active Button
New & Delete Group
Filtering
Group Mode Commands
Palette Types
Recording & Updating Groups & Palettes - Command Line
Record Group
Record Palette
Palette Windows
Generic Palettes
Effects
FX Playbacks
FX Editor
FX Editor
Creating new effects
Simple lighting chase
Timeline effect
Profile effect
Matrix Effect
Paint Box Effect
Media Playback Effect
DMX Recorder
Deleting an Effect
Effect Options
Effect Library
Effect Editor Controls
Recording Chases
Submasters
Cues & Cue Lists
Cue List Editor
Cue List Details
Cue List Editor
Cue Lists
Cue List Grid
Options Menu
Cue Options
Cue List Execution
Recording & Updating Cues - Command Line
Recording Cues - UI
Update Cue - UI
Cue Timing
Follow and Link
Copying & Moving Cues
Deleting Cues
Cue Execution Commands
Playbacks
Shortcuts
Snapshots
Magic Sheets
Macros
Blind
System Properties
System (DMX)
System Settings
Show Defaults
Network Access
Appearance
System Properties
Basic Mode Settings
Registration
Visualizer
Remote Options
Media Settings
Special Shortcuts
NEO Console Debug
Keyboard Shortcuts
External Triggers
MIDI
MIDI Control
MIDI Learn
Note Triggers
Note Velocity
Control Change Events
Timecode (MTC) / Clock
MIDI Show Control
Debug Messages
External Triggers
Line in
Timecode A & B
mySQL
Vision.Net
Contacts
OSC
ChilliNet
iCAN
Typing into the Command Line
Command Syntax Conventions
Saving & Loading Show Files
Programming Commands
Communication with external systems
Timing Commands
Software Updates
NEO Tips & Tricks
Top Menu Bar
Selection Keys & Options
Select Active. Click on this button to select all the channels whose intensity is above 0. This button also has a menu that can be accessed by clicking the arrow to the right of the button. Use this…
Selection Tool
Select – displays an advanced selection pulldown as shown below. Across the top are several tabs that provide selection choices and utilities as described below. The “All” tab shows all the selection…
On & Out
Once fixtures have been selected, you can perform some operations using the control options along the top of the channel display. On. Applies the “ON” value to the selected fixtures. This button also…
Home
The “Home” function is designed for use with intelligent fixtures and will set all the attributes of the fixture to their home values. This button also has a drop-down menu that can be accessed by cl…
Fan
The “Fan” function is a powerful way to create organized looks on stage without having to modify several fixtures individually. There are several different looks that can be created depending on the…
Hi Light
In addition to the “Hi Light” option above, there is also a separate Hi Light button that performs the same toggle function, plus has a pulldown menu with one option described below. When in “Hi Ligh…
Park
Parking selected fixtures will freeze the value of all attributes and prevent any changes. Parked fixtures are identified by red text in expanded and compact views or by grey boxes with white text fo…
Undo
The last operation made can be reversed by clicking on this button. This button also has a drop-down menu that can be accessed by clicking to the right of the button. Use this drop-down menu to undo…
Release
When changes are made to intensity levels and attribute values via the Live Display or Command Interface, they are said to be under “Channel Control”. If fixtures are selected, clicking on the Releas…
Recording Buttons & Options
The actions performed by these buttons are described in the following sections: Recording Groups and Palettes. Recording & Updating Cues. Recording Effects.
Groups
Groups displays a grid of all the groups that have been defined. Clicking on a group within the grid causes the channels stored in the group to be selected. Selecting channels by using this grid obey…
Palettes
Palettes displays a grid of all the palettes that have been defined separated by palette type. The type to be displayed is selected by clicking one of the tabs along the top. Below is an example of d…
FX Library
FX Library displays a grid of effects that have been saved to the effects library. Clicking on an effect will cause it to run on the fixtures that are selected currently. Clicking the library item ag…
Copy
Store current channel state into temporary memory - If you are partway through creating a look on stage and need to run a cue or bring up some other lighting state, then this option can be used to ma…