Introduction
Quick Start
Creating a New Show
Patching Some Fixtures
Live Channel Control
Recording Groups, Palettes & Submasters
Recording & Updating Cues
Adding an Effect
Saving the Show
Running a Show
Front Panel
Displays
Top Menu Bar
Selection Keys & Options
Selection Tool
On & Out
Home
Fan
Hi Light
Park
Undo
Release
Recording Buttons & Options
Groups
Palettes
FX Library
Copy
Command Line
Master Fade Time & Page Controls
Windows
Options Menu
More Options
New Show
Open File
Save & Save File...
Connect to remote
Backup Now
Task Scheduler
User Security
Reports
Patch
Patch Window
Command Line Patching
Drag & Drop Patching
Patch Detail Pane
Options Menu
RDM
Edit Menu
Soft Keys
MUTE Output
Visible Columns
Search Bar
DMX Outputs Pane
Fixture List Pane
Patch Encoders
Matrix Editor
Controlling Fixtures
Color
Selecting Channels
Intensity
Attributes
Releasing Channels
Channel Commands
Additional Channel Commands
Parking
Groups & Palettes
Groups & Palettes Editor
Group Details
Group Details Pane
Channels Overview Tab
Channel Grid
Matrix
DMX
Timing & Delay
Add/Delete
Palettes
Effects
Groups & Palettes Editor
Editor Grid
Editor Options
Select Active Button
New & Delete Group
Filtering
Group Mode Commands
Palette Types
Recording & Updating Groups & Palettes - Command Line
Record Group
Record Palette
Palette Windows
Generic Palettes
Effects
FX Playbacks
FX Editor
FX Editor
Creating new effects
Simple lighting chase
Timeline effect
Profile effect
Matrix Effect
Paint Box Effect
Media Playback Effect
DMX Recorder
Deleting an Effect
Effect Options
Effect Library
Effect Editor Controls
Recording Chases
Submasters
Cues & Cue Lists
Cue List Editor
Cue List Details
Cue List Editor
Cue Lists
Cue List Grid
Options Menu
Cue Options
Cue List Execution
Recording & Updating Cues - Command Line
Recording Cues - UI
Update Cue - UI
Cue Timing
Follow and Link
Copying & Moving Cues
Deleting Cues
Cue Execution Commands
Playbacks
Shortcuts
Snapshots
Magic Sheets
Macros
Blind
System Properties
System (DMX)
System Settings
Show Defaults
Network Access
Appearance
System Properties
Basic Mode Settings
Registration
Visualizer
Remote Options
Media Settings
Special Shortcuts
NEO Console Debug
Keyboard Shortcuts
External Triggers
MIDI
MIDI Control
MIDI Learn
Note Triggers
Note Velocity
Control Change Events
Timecode (MTC) / Clock
MIDI Show Control
Debug Messages
External Triggers
Line in
Timecode A & B
mySQL
Vision.Net
Contacts
OSC
ChilliNet
iCAN
Typing into the Command Line
Command Syntax Conventions
Saving & Loading Show Files
Programming Commands
Communication with external systems
Timing Commands
Software Updates
NEO Tips & Tricks
- All Categories
- Effects
- FX Editor
- Paint Box Effect
Paint Box Effect
Updated by Edward
This effect is similar to the Matrix/LED Effect but providing more options for color path which can be manipulated for direction, length, opacity and the amount of spread that is applied across a matrix. To create a paint box effect, you must have already defined the fixture matrix. To define the layout of the lights, use the “Edit Matrices” option in the “More” menu on the Main Display.
Enter a name to identify the new effect and choose the behavior that the effect will exhibit when run. The choices are “Override (LTP)”, “Build”,” Highest Takes Precedence”,” Inhibit”, “Exclusive”, & ”Subtract”. The behavior may be changed after the effect is created.
Click on “OK” to create the new effect and open the effects editor. The newly created effect will immediately become visible in the right-hand side of the effects editor.
Choose a matrix definition on which to run the effect from the drop-down list. Next, set a length in seconds for the effect to run. The spread determines how much of the color path will be distributed from the first to last fixture as the effect is run. The option “Show only assigned fixtures”, if set, will show only those cells of the matrix that have fixture assignments. If a cell is not assigned, it will remain black.
Below is an example of a paint box effect that has been paused to show how the effect progresses.
In the lower part of the edit window is an area where the color path can be set up. The path has default start and end points already defined as shown. Click on the start and end points to specify a color and opacity for each. Other color points may be added as desired by clicking along the path where you’d like to add a point and then specifying its color and opacity.
Opacity refers to how much of the underlying color that fixtures are set to shows through the colors programmed for the effect as it runs. A 0 value means the underlying color would show through fully and a 255 value means the underlying color would be masked completely.
To see the effect run, choose a direction by clicking on one of the 14 buttons on the right and then the run button on the bottom right. In the example above, the direction chosen was to start in the lower left fixture and proceed to the lower right fixture.
Other attributes of the fixtures used in the matrix can be added to the effect. In the example above, the dimmer was added, but other attributes (such as pan or tilt) can be added. The curve may be edited and points added. You can also set the offset (or specify “Relative” and the scale (from 0 to 100%). When the effect is run, the attribute(s) added will follow the chosen curve(s).