Cues & Cue Lists

Cue List Editor

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13 articles by 1 author

Recording & Updating Cues - Command Line

The typical way a cue is recorded is to set all fixtures to their desired states, then use the [RECORD] key to add a new cue to the end of the current cuelist. If no other options are needed, [RECORD…

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Recording Cues - UI

he “ Record Cue ” button is located along the top of the Main Display. The main button function (left-hand side of the button) will present a dialog to record a cue in the Live mode as shown below: S…

Edward
Updated by Edward

Update Cue - UI

When clicked, this button displays a dialog similar to Record Cue , but with the current active cue number and other data filled in. Changes to any of the values and switches shown in the dialog may…

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Updated by Edward

Cue Timing

In addition to the options described above, cue timing values can be set using the [TIME] and [DELAY] keys. There are several levels of timing that can be specified: Cue delay, fade up, down delay, f…

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Follow and Link

An AutoFollow trigger will cause the next cue to execute automatically after the end of the follow time. By default, the follow time is stored in the triggering cue. Link can be used to trigger cues…

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Copying & Moving Cues

Within a cue list, cues may be copied and moved. Some examples: [CUE] [1][0] [COPY] ‘COPY FROM’ [6] [ENTER] – Create a new Cue 10 from Cue 6. If Cue 10 already existed, a warning dialog will be displ…

Edward
Updated by Edward

Deleting Cues

The selected cue may be deleted by using the key sequence [CUE] [SHIFT] + [EDIT] ‘(#) DELETE’ [ENTER]. Any cue can be deleted by specifying its number after pressing [CUE]. A confirmation dialog will…

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Updated by Edward

Cue Execution Commands

Go, Stop, Back, Reset These commands are the same as the buttons in the Master Playback and Cue List windows. In addition, other keyboard keys can be assigned to perform “Go” and “Back” functions (Se…

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Updated by Edward

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